Otherwise, for games that track the movement of your controller/s, you may find that the most demanding struggle is keeping up with wide, sweeping movements (especially when reaching up or down). If you’re lucky enough to have a large room with plenty of clear distance between you and the TV, this will probably rarely (if at all) be an issue. The main downside of Sony’s headset, aside from the cables, is inconsistent controller tracking. The ability to play traditional 2D games on a virtual cinema-style big screen within the headset, and even (on PS4) the ability to watch 3D Blu-rays. While this means yet more cables, it also means that the PSVR can offer benefits that the Quest cannot. PSVR requires a PS4 (or PS5, via an adapter that you must request from Sony), and a PS4 camera. There’s no getting round the fact that using the PSVR means having cables trailing along the floor though, with the headset plugging into a box which itself then plugs into the console, power adapter, and TV. The PlayStation VR is, like the Quest, perfectly comfortable to wear for extended periods (although it’s more susceptible to bringing out sweat in long sessions – this is why it’s important to know how to clean VR headsets properly). (Image credit: Sony Interactive Entertainment LLC)
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