I’ve got in trouble for this before, because people interpret this as either blind-endorsement or blind-condemnation, but neither is true. Sometimes, those weak spots help me understand why Sonic Team made the decisions they’ve made with 3D Sonic. As with any experiment, not every variable always holds up during testing. I really think it’s a great, low-pressure way to try out new methods for translating that little blue boy from the Sega Genesis into the modern era. I love that fans are trying alternate takes on 3D Sonic. For these overviews, I’ll be focusing on the core design as Sonic in 3D is no easy feat from that perspective. Some of these games have a lot of bells and whistles and hidden secrets. We’ve come a long way since 2000! Sonic fan games in the third-dimension are more present then ever at this year’s SAGExpo.
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